Wednesday, 26 October 2011
The General!
Completed the General from the Napoleonic era themed character busts. I have also been busy doing up my portfolio and managed to finish it off! check it out <<link on the left of my blog<<
Monday, 24 October 2011
Gothic Church
Here is an environment piece I was working on, it took me a week to complete. It's my first proper environment piece and I learned a lot about reusing assets (textures and geometry) to build a larger model so a lot of the assets are used more than once, textures and geometry.
Right now I'm working on some more of stylized character busts which I took a break from to work on this church and some other stuff.
The first render is in Mental Ray with diffuse maps only. The rest are realtime renders in Marmoset with normal and spec maps.
Right now I'm working on some more of stylized character busts which I took a break from to work on this church and some other stuff.
The first render is in Mental Ray with diffuse maps only. The rest are realtime renders in Marmoset with normal and spec maps.
Friday, 7 October 2011
Colonel W.I.P
I haven't been as posting much work in progress as I wanted to, so heres one!
The base was made with Zspheres then blocked out some shapes in Maya and sculpted away.
You can check out one of my older posts here to see how I do posed hands.
The base was made with Zspheres then blocked out some shapes in Maya and sculpted away.
You can check out one of my older posts here to see how I do posed hands.
Saturday, 1 October 2011
Sergeant Render
Thought It'd be fun to render my Sergeant model with some shiny reflective surfaces.
Rendered in Zbrush using modified version of the 'red reflect' material and a little post in Photoshop.
Rendered in Zbrush using modified version of the 'red reflect' material and a little post in Photoshop.
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