I've been working on this guy this past week and had some spare time to finish him off this weekend.
I Sculpted and rendered in Zbrush, I managed to set up some nice lights, SSS and other stuff in Zbrush so I didn't have to composite anything and the result was pretty good.
I'll get around to posting up some more images soon, without the hat and face paint etc. Check back soon!
Sunday, 27 November 2011
Tuesday, 22 November 2011
The Lieutenant!
The Lieutenant is the final addition to the 'Capture' models. I'm looking forward to posting up a group shot of all the Zbrush models, so check back soon for that.
Hope you like it!
Hope you like it!
Wednesday, 16 November 2011
Major Low Poly
Here is the low poly version of the Major.
Texture size is 256x256, I was a little worried that I wouldn't be able to get all the details in due to the texture size so I had to be really careful whilst laying out my UV's so the more detailed areas got more space.
I've been texturing all day so I'm off to watch a movie! Hope you like it!
Texture size is 256x256, I was a little worried that I wouldn't be able to get all the details in due to the texture size so I had to be really careful whilst laying out my UV's so the more detailed areas got more space.
I've been texturing all day so I'm off to watch a movie! Hope you like it!
Sunday, 13 November 2011
The Major!
Just finished the Major piece, it was probably the most complex character to create in the series as it has more intricate detail and the armor was more tricky than others.
I'm nearly done with the Napoleonic themed character busts, I have one more left to do..the Lieutenant so stay tuned!
I'm nearly done with the Napoleonic themed character busts, I have one more left to do..the Lieutenant so stay tuned!
Saturday, 5 November 2011
High Poly Modelling Practice
I've been feeling like I need some high poly modelling practice lately, I took a walk the other night and saw a postbox and thought it would be cool to model.
I modeled it from one reference image and all modelling was done in Maya except the crown emblem which was sculpted in Zbrush.
Pretty happy with the outcome but then again it was pretty simple to model so I'm looking forward to the challenge of modelling something more complex next time.
I will eventually bake normal maps and create a low poly version, I'm quite excited to texture it up!
I modeled it from one reference image and all modelling was done in Maya except the crown emblem which was sculpted in Zbrush.
Pretty happy with the outcome but then again it was pretty simple to model so I'm looking forward to the challenge of modelling something more complex next time.
I will eventually bake normal maps and create a low poly version, I'm quite excited to texture it up!
Thursday, 3 November 2011
The Captain!
Another addition to the Napoleonic themed character series. I took some W.I.P screenshots to show my progression. I'm not really happy with the shoulder armor, I redone it about 3 times to get it looking alright at least.
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