I wanted to try create realistic skin, below I show a bit on how I created the skin composite...
You can see I've got a base skin material, the subsurface scattering layer and lights. This was the base for achieving the realistic skin.
Above is the final composite of the orc's skin before I tweaked the color and shadows to blend with the background. You can see I've added the AO, shadow, and specular layers.
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