This weekend I had some time to work on my ancient ruins environment and started working on a high poly brick wall.
Base mesh was blocked out in maya and brought into zbrush for sculpting, I also experimented with some ivy wrapping around the bricks but not sure if I'll keep it. I still think I can beat the bricks up a little more and maybe add some noise to achieve a little more realism.
Anyway, I Should have a low poly ready soon and and texturing should bring it to life.
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