Saturday 16 July 2011

Rendering Test

I've been pretty busy past few weeks so I haven't had time to start anything new, but I did some render tests using Maya. 

Im using the misss fast skin shader here,  I was messing around with different light settings and had a go at making some SSS skin maps.  Its not perfect, I'm still getting used to this shader and how it works and the texture is poly painted in Zbrush so its really rough
 I done a lot of experimenting, tweaking the settings loads to get a good result, it takes a lot of patience and trial & error to get this stuff right! still lots to learn.



My light set up was pretty basic, I used a mia physical light shader on the area light to get realistic light decay and shadows, the spotlights use raytrace shadows.

Hope you like it and find my basic breakdown useful.

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