Monday 24 October 2011

Gothic Church

Here is an environment piece I was working on, it took me a week to complete. It's my first proper environment piece and I learned a lot about reusing assets (textures and geometry) to build a larger model so a lot of the assets are used more than once, textures and geometry. 
Right now I'm working on some more of stylized character busts which I took a break from to work on this church and some other stuff. 

The first render is in Mental Ray with diffuse maps only.  The rest are realtime renders in Marmoset with normal and spec maps. 


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