This weekend I had some time to work on my ancient ruins environment and started working on a high poly brick wall.  
Base mesh was blocked out in maya and brought into zbrush for sculpting,  I also experimented with some ivy wrapping around the bricks but not sure if I'll keep it.  I still think I can beat the bricks up a little more and maybe add some noise to achieve a little more realism. 
Anyway, I Should have a low poly ready soon and and texturing should bring it to life. 

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